Kinetic and Static Friction
▶︎ Watch it animatedinteractive step-through · ~3 min · optionalFriction comes in two kinds. When two surfaces slide, kinetic friction acts: a steady μk·N against the slide, the same whether the block creeps or races. When they are not sliding, static friction acts, and this is the one that costs points. It has no fixed value. It pushes back with exactly as much force as it takes to stop slipping, growing as you push harder, up to a ceiling of μs·N. Push past that ceiling and the block lets go, and kinetic friction takes over.
Friction costs points in three familiar spots. Calling static friction μs·N while the block still sits under a gentle push, instead of the smaller value that just balances it. Assuming friction always points backward, when under a walking foot, a car's drive wheels, or a box in an accelerating truck it points forward. And setting the normal force equal to the weight on an incline, where it is really N = m·g·cosθ, so the friction is μ·m·g·cosθ, not μ·m·g.
The work
3 ways in · any order
Lesson
Kinetic and Static Friction
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Why static friction grows to match the push up to μs·N instead of always equaling it, which way friction points, and how the normal force (and the friction) changes on an incline. Worked examples for the slip check and a block on a ramp. Closes with a ten-scenario skill check on all three traps.
Diagnostic
10-item topic check
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Ten items on the main mistakes for Topic 2.7: treating static friction as fixed at μs·N, getting friction's direction backward, and setting the normal force equal to the weight on an incline. Take it cold to find what is shaky, or after the lesson to confirm it is not.
Targeted Practice
Drill a single misconception
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Pick one of the mistakes you've missed and drill it on its own. The round is adaptive: two correct in a row clears it and you move on.