Mistake Master

Resistive Forces

▶︎  Watch it animatedinteractive step-through · ~3 min · optional

A resistive force pushes back against motion through a fluid. Air or water drag always points opposite the velocity, and it grows as the object speeds up, so it is nothing like a steady push. Take downward as positive and the fall obeys m·dv/dt = mg − bv for linear drag. Release it from rest and, as it speeds up, the drag climbs until it balances gravity, the net force drops to zero, and the speed levels off at the terminal velocity vt = mg/b. Gravity has not changed along the way; only the net force has.

VELOCITY vs TIME · FALLING WITH DRAG t v vt = mg/b v(t) t = τ · about 0.63 vt released from rest NET FORCE FALLS TO ZERO · SPEED LEVELS OFF AT TERMINAL VELOCITY
The speed climbs steeply at first, then bends over and flattens toward the dashed terminal-velocity line. Early on the drag is small, so the acceleration is near g. As v grows the drag bv grows with it, the net force shrinks, and the curve levels off once bvt = mg. The curve approaches vt but never crosses it.
Terminal Velocity · Open the sandbox →

Drag punishes three assumptions. That it is a steady force, which invites constant-acceleration kinematics like v = v0 + at — but the acceleration starts at g and falls toward zero as the object speeds up. That the equation of motion can be written loosely, dropping a sign or a term so drag adds to gravity instead of opposing it, or so the terminal velocity comes out negative. And that terminal velocity means zero force rather than zero net force — at terminal speed gravity still pulls with mg and the drag matches it at bvt = mg, which is exactly why the speed holds steady.

The work

3 ways in · any order
Lesson
Resistive Forces

How a resistive force opposes velocity and grows with speed, why that rules out constant-acceleration kinematics, how to write and solve the equation of motion m·dv/dt = mg − bv, and what terminal velocity really means: zero net force, not zero force. Worked examples find a terminal velocity and the speed partway down. Closes with a ten-scenario skill check on all three traps.

Skill check · 10 scenarios
Diagnostic
10-item topic check

Ten items on the main mistakes for Topic 2.9: treating drag as a steady force and using constant-a kinematics, mis-writing the equation of motion, and reading terminal velocity as zero force instead of zero net force. Take it cold to find what is shaky, or after the lesson to confirm it is not.

Not started · 10 items · ~15 min
Targeted Practice
Drill a single misconception

Pick one of the mistakes you've missed and drill it on its own. The round is adaptive: two correct in a row clears it and you move on.

Take the diagnostic to identify your misconceptions